Solutions

Four typical bottlenecks in small development teams.

Build business software

Customer requirements stall in documents; implementation waits on capacity.

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Test software, don't hope

Regression runs manually; releases get held right before go-live.

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Game development

Game ideas stay ideas: the core loop is unplayable, no feedback arrives.

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Launch instead of plan

Open launch items block releases: DNS, forms, monitoring, unresolved error sources.

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